Advances in Learning Software Organizations: 6th by Grigori Melnik

By Grigori Melnik

This booklet constitutes the refereed complaints of the sixth overseas Workshop on studying software program organisations, LSO 2004, held in Banff, Canada in June 2004.

The thirteen revised complete papers and three revised brief papers awarded including an creation by means of the quantity editors have been rigorously reviewed and chosen for presentation. The publication is dedicated to technical, organizational, and social suggestions to difficulties of studying from past reviews and codifying the ensuing most sensible practices so as to be utilized in next software program improvement efforts. The papers are prepared in topical sections on experience-based info platforms, software program upkeep, groups of perform, making plans LSOs, and case stories and event reports.

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Additional resources for Advances in Learning Software Organizations: 6th International Workshop, LSO 2004, Banff, Canada, June 20-21, 2004. Proceedings

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UML class diagram objects considered in REBUILDER are: packages, classes, interfaces and relations. A package is an UML object used for grouping other UML objects. A class describes an entity in UML and it corresponds to a concept described by attributes at a structural level, and by methods at a behavioral level. Interfaces have only methods, since they describe a protocol of communication for a specific class. A relation describes a relationship between two UML objects. Fig. 1. An example of an UML Class diagram (Case1), the package classification is School.

We have observed that at the end of training session, when Sapiens and RHPlan are presented to the organization’s employees, the interest about both tools is proportional to the size of the organization and its projects: the bigger the organization the greater the interest. A possible explanation for this is about cost-benefits: abilities formalization is very laborious for small companies in relation to the possible benefit they can acquire from this. In small companies, the available resources to be allocated to software projects are restricted and, probably, the manager in charge to make this allocation already possesses tacit knowledge about the employees.

We present a Case-Based Reasoning approach combined with a lexical resource: WordNet. We explain how knowledge management is performed and how is the stored knowledge reused. 1 Introduction In general, knowledge generated in the software development process is not stored, and consequently can not be reused later in other projects. The reuse of software development knowledge can improve productivity and the quality of software systems. Another advantage of storing and reusing this kind of knowledge, is that it minimizes the loss of know-how when a member of the development team leaves the company.

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